As a
guild we are pretty laid back and unlike others, understand that first and
foremost this is a *GAME*. So we treat it as such. Our boards and guildchat
are uncensored, and people are pretty much free to do what they want while
they play. With that said, we still do have some rules and laws that all
members are expected to abide by.
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1. Loot
Distribution - First and foremost *ALL* loot is rolled on. In
the case of an item people actually need/are going to use - They either
get it outright, or roll against the other people that will use it. It
dont matter who made the kill, if you are grouped at the time, all the
people with you get a chance on the item. Killing is a team effort, and
the last thing we want is Enchanters, Clerics, or Shaman nuking instead
of debuffing, healing, and generally preparing the mark for the
offensive classes to cut down. If your Enchanter is nuking just so he
can be the one who lands the kill-shot, then he isn't doing his job. The
fact that the person dies is all that matters, thus who makes the kill
should not matter. This rule is *STRICTLY* enforced.
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2.
Raid Loot - Same as above. Its all rolled on with people who
need it getting priority or winning outright. How do we determine
"need"? Well chances are when the high AC "Uber Breastplate of l33tness"
drops, its safe to say that the level 60 main tank that does 99.9% of
our tanking will get it before the level 51 guy. Other then that and
some other extreme cases, all of it is rolled on.
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3.
Training/EXP Loss/Grief Tactics - Fight us clean and we will do
the same. Try anything funny and expect nothing but the same, two-fold,
in return. |
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